The Beacons of Dirgen

Investigation into The Seven Pillared Hall, Part III
Enter: Nemesis

- Paldemar, the rogue Ordinator Arcanis mage, fled away from the battle and swore revenge on the meddling group, especially the wily wizard, Cirdan - After returning to the Seven Pillared Hall, Orontor, the mage who sent you on your quest, apologizes for sending you on a mission above your heads and reward you each with 900 gold and a very powerful artifact from Paldemar’s former quarters. (Still TBD).

Investigation into The Seven Pillared Hall, Part II
A (not) unexpected departure

We began with Sol the Cleric left Thunderspire Labyriyth and his adventurers to further pursue his righteous call.

The remainder of the group met with, Orontor, a member of the Ordinator Arcanis, who are the robed, masked group of mages that run the Seven Pillared Hall with an iron fist (or stave). Orontor has hired the adventurers to search the ruins of an ancient temple for Paldemar, another member of the Ordinator Arcanis who has either gone missing or gone rogue.

Before embarking on the journey, Orontor introduces the group to Patinax, a Dragonborn Paladin who has also been hired to seek out Paldemar.

The new party of four then set out into the Chamber of Eyes, an ancient (and forsaken) worshipping ground. There, they skirmished with a group of goblins in an area which is supposed to be a black market trading ground.

Investigation into The Seven Pillared Hall
The coming together of a destined group...

The four heroes were paid the shopkeep Bairwin to make a delivery to a drow collector under Thunderspire Mountain in the Seven Pillared Hall, which itself sits above an old minotaur stronghold, the Thunderspire Labyrinth.

On the way to the Mountain the adventures stumbled across and saved the rascally Rendil Halfmoon from Hobgoblin Slavetraders who branded themselves as part of the “Bloodreavers.” After arriving in the Hall, the adventurers delivered a rare (but sadly nonmagical) Tiefling dagger to a collector. He thanked them for their time, paid them in full, and went about his business.

Later in the day, Cirdan (always the curious knowledge seeker) and Sol stood infront of the Minotaur Statue and summoned the current Ordinator Arcanis, Orontor, in order to find out more about the goings on of Thunderspire Labyrinth. Orontor, part of the robed, masked group of mages who run the Seven Pillared Hall with an iron fist (or stave), told Cirdan to come back tomorrow, for there are great issues to discuss…

Some character events also of note…

Bree found out that a Halfling, Erra Halfmoon, who runs the The Halfmoon Inn had some info as to the whereabouts about her mother and their traveling band.

The ex-adventurer turned shopkeep, Bairwin, the proprietor of The Gnome’s Sack in Traveler’s Rest, seemed to have found the strange markings on Cirdan’s hands quite intriguing.

Sol has been very uneasy about the trip to Thunderspire Labyrinth and is pondering leaving the mountain to go pursue his higher calling on his own.

Strangely, Void was quite quiet and unassuming in the past few days. What could be going on in that mysterious mind of his?

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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